Midas Fool wrote:TrueXer0z wrote:I don't get why, communication with the community is so hard? Or, properly testing a product before release is so hard. At the end of the day this is just a game. But, it is supposed to be immersive. The community almost takes on a role playing aspect. Playing Eve Online for long enough captures you in the New Eden experience.
Your mindset is valid, from a casual player's point of view. I however and not a casual player. This is my hobby. Not unlike any other hobby. So, I immerse myself in game and the community. I do care about what happens within those two things. Which is why my threads exist.
I am also extremely immersed in this game. This is hardly my hobby; I consider EVE/Dust to be my endgame. All of my RL friends play EVE and Dust. I think that the paradigm of how (specifically) video game developers communicate with their customers is changing dramatically. In my opinion, the players are asking for a little too much. What you call "communication", CCP calls "expense" and "wasted development time". For a relatively small studio working on a
free game, they provide a pretty reasonable amount of attention. The sad part is that the "questions" the community wants to ask have become extremely toxic. Why would they want to even read them? I've noticed that dev tags show up on professional, well mannered posts. A post about how they are failing to capture your attention doesn't count.
Relax. Seriously. As DU, I don't know how good it is for morale if you're out here condemning the game and its developers.
Well, you obviously don't read what I have posted thoroughly. An articulate troll is still a troll in any light. However, I will indulge and humor your reply with a response one more time. Only because I know you are completely off base and incorrect in your assumptions and accusations.
Communication with the consumer is paramount. It is probably one of the most important aspects to the industry. Without consumer feedback how on earth would you expect the game to develop and evolve? Communication has absolutely nothing to do with development time or resources. It is why they hire community directors. Those people are hired specifically to interact with the community. They themselves will tell you that the community is a huge aspect to the way this particular game unfolds.
Free is a relative term. This game is far from free. Something I explained in an alternate thread not too long ago. You have to own a playstation 3 in order to download the game. I myself purchased one specifically for this. Which many others have as well. That puts this game already in the $200 value for me. Then, I have invested over $100 dollars into micro transactions. More then I have paid for any other game that exists to date aside from Eve Online. Yes, these purchases were voluntary and yes the game is free to download and play. But, to think that they made this game and maintain this game for free is a ridiculous dilution.
As for my personal style of getting the Dev's attention. I assure it does. They may not comment on the thread itself, but they read them without a doubt. The Devs are people. People who hold my respect and admiration. If we ever were to meet there would be no hostility towards them, but gratefulness. This however does not mean that I will withhold my opinion or try and rally the community to inspire action or change. I do show an extreme amount of restraint when putting together these threads.
I am far from condemning the game. I mention many times in many threads how much I love the game. As for the developers, yes maybe I am attacking them a bit, but it is because I care not because I hate. The management team are the one's who allow unfinished product to be released, who made promises and didn't keep them, and who have ignored some of the most fundamental issues with that game from the beginning that continue to exist to this day.
As for my affiliation with Dust University; there is a reason I am not a diplomat.